The Legend of the Aos
In the beginning, beyond the memory of all who live or have ever lived, the 12 major species were created by the gods of Kh’Aos. For an age uncounted, the world prospered as the 12 races grew and matured under the divine guidance of those they served.
Then came the Corruptor, the Old One, the Outsider, the one of no Real Name, the Arcane Chaos. It came from the heavens in a storm of molten rock and brimstone, ash and flame, and landed on Kh’Aos, creating Amon Deep, the Great Rift.
From that moment, chaotic arcane magic grew and permeated this world and connected two additional planes of magic to Kh’Aos. The realms were Zeph’Aos, the Land of Light and Leaf, and Grav’Aos, the Deepest Dark.
The invasion of the arcane magical realms had begun, corrupting the best laid plans of the divine Gods of Kh’Aos, who now fight the Immortal Wars, trying to overcome the magical corruption.
Since the great corruption, arcane magic has flowed freely through all things, from the smallest insects, to the mortal races, to the mountains and skies. Chaos rules the realms as there is no way to effectively predict or control the magic of the world. Only at a personal level has some control been utilized
But at what cost?